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MegaHouse: Toys that Play Big

Article - February 19, 2025

MegaHouse reinvents toys and collectibles, blending precision, playfulness and global appeal.

By Sasha Lauture and Bernard Thompson


 

MegaHouse Corporation isn’t your average toy company; it’s a powerhouse of creativity, innovation and global ambition. Founded in 1962, this Japanese juggernaut excels in figures, collectibles, toys and licensed merchandise, blending intricate craftsmanship with playful imagination. 

Take MegaHouse’s recent Mega Cat Project, a wildly popular figure line reimagining beloved characters like Naruto and One Piece as adorable feline companions. It’s a concept so irresistible that it’s sold out across borders. “The key is reflecting the entire world or concept of a character, not just creating precise figures,” says Akihiro Sato, president and CEO of MegaHouse Corporation. 

MegaHouse’s collaborations with IP giants like Sanrio have birthed quirky gems, including a deformed Rubik’s Cube. Or consider the world’s smallest Rubik’s Cube, which was sold as a limited-edition product for much of 2024—at just 5mm wide and fully functional, it’s a marvel of Japanese microfabrication. “Our partners’ high production technology allows us to push boundaries while maintaining exceptional quality,” Mr. Sato explains. 

The company is also tapping into the international e-commerce boom through its Megatrea Shop and Premium Bandai, serving fans from Japan to the U.S. “The kawaii (‘cute’) concept resonates worldwide, even with unexpected demographics,” notes Mr. Sato, referencing the Lookup figures that have charmed men and women alike. 

With its eyes set on sustainability and global expansion, MegaHouse is building a future where passion drives every project—and every product tells a story.

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